Crucible Design is a small group of friends who game together
and now write games together. Our first game, The 23rd Letter,
was released at Q-CON 3 in June 1996. We're hoping to produce
games that we would like to see on the shelves.
Crucible Design are:
Matt Johnston shanghaied the rest of the team during
some heavy gaming sessions when they were lulled into a false
sense of security by repeated choruses of " Human Slaves...
in an Insect Nation...". He's happiest when running games for
his friends and saddest when he's too tired to sit up and
watch TRON for the 4687th time.
John Fleming lives the life of the dilettante
when not being bugged by the others and told to "Get Up!". He
hides in fear of the day when the men in suits are going to come
and tell his family of his war crimes during the Napoleonics
and then he won't be able to sit up all night and wear a smoking
jacket when greeting guests. He sports a VDU-tan and tries to
sleep to the grunts of the rest of the group who hide in his
Colin Johnston thought he was getting into
something innocent but by the time he was in, it was too late to
get out and the rest of the group had his phone number. Fearing
for his family, he's managed to play along with the silly games
and soon, he hopes, he'll be able to escape the degradation of the
last couple of years.
snored his way into the affections
of the rest of the group one freezing morning in Cork. Since then
not a lot has changed, he still snores and recently has developed
advanced sniggering powers! He's quickly risen through the ranks
and is the proud holder of the Mace of Strangeness (tm) and the
coveted title of Grand Steegle id Karooshie.
Mark Lamki laughs in the face of danger and
cackles when confronted with deadlines. Being the voice of
artistic roleplaying in Crucible Design is hard enough among
the charlatans, denizens and war criminals but he has had to
contend with extreme physical and mental hardship as well. Someday
he might recover from that cold morning in Cork.
has kept the flame of reason
burning while we all tried to extinguish it. She is still friends with
us as well and visits often though she maintains dignity by
selling small arms to children. She can normally be found curled
up in a warm sunny spot or hidden behind a big book about Faeries.
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